Aspettando la Build 35.00: animazioni, mappe e sistema Voip

Gli zombie camminano



Stiamo lavorando intensamente alle animazioni al momento, una volta raggiunti gli obiettivi prefissati verranno pubblicati tutti gli aggiornamenti sugli effetti e le animazioni accumulati finora. Stiamo attualmente provando le animazioni all’interno del gameplay, e realizzando alcune ottimizzazioni focalizzandoci anche sugli zombies!


Stiamo lavorando alla nuova zona residenziale situata a Sud Muldraugh, rivolgendo la nostra attenzione sul drop in alcune interessanti nuove locations da esplorare. Inoltre riserveremo molte mini-sorprese.


Our favourite Russian-types General Arcade, who beaver away at the larger-scale MP improvements while we concentrate on the main game, report that they’ve made a lot of good progress on getting VOIP into Zomboid, and that all our planned features have been implemented – with adjustments, finetuning and general compatibility stuff now to follow.

“Basic VOIP is definitely working well, and voice quality and bandwidth consumption are quite nice” explains lovely Sergei Shubin. “3D sound positioning is also working well! The most complex feature is AEC – Acoustic Echo Cancellation – and one of our next jobs is to test it out thoroughly. Currently everything works well on Windows in non-Steam mode. Other platform and Steam support is what we’re working on at the moment.”


RJ’s work in the IWBUMS public beta channel continues. His current focus is on ‘small but impactful’ stuff that’s been on the ‘to do’ list for ages, and of course that’s being suggested by the community, so that it’s all been tidied up before the animations drop in. As covered last week there’s now improved fall damage, randomised starting conditions, towels that dry (!) and much more besides.

The latest, 35.12, doubles down on the inventory improvements – bringing in ‘favorited’ items alongside 35.11’s ‘Transfer All’ button and a more Windows-esque approach to Ctrl and Shift selecting items in your bags and inventories. There are also updated tool-tips so it’s clearer what your looted equipment is capable of, and an adjustment to how/where fire spreads in-game.

It sounds like Turbo is also ready to start dropping his community translations, entertainment work and other stuff into testing too – so hopefully that’ll start appearing soon.


A few notes of goings on! First off, if your toast is buttered that way, then there’s a brand new PZ Community Discord channel that’s recently opened for business. Find it here: Secondly, our thanks to Connall for his recent improvements to the Bug Tracker which, as ever, intrepid error-chasers can find here.

Finally, there’s a survey being run about exactly what brings about your demise in PZ – so we can get an idea of what causes the most fatalities currently in-game. It lives behind the link that’s behind the word ‘survey’ in the previous sentence. Thanks you!

This week’s featured image, again, by the inappropriately named Dildo_Baggins. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Oh, and it should probably flag the Discord from now on too.


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